Useful pre-start information
NEW! SIAC AIR - CONTACTLESS TAGGING CHIPS = LESS LINES
New this year are wireless tagging chips. If in the last competition the chip had to be placed in the station, then this time it will only have to be brought closer to the station. At a distance of about 50 cm, you will hear a beep and a light signal in your chip on your hand, which means that the tagging is successful.
Those who are used to it run past the station and then put their hand with the chip to their ear and make sure they hear the beeps. The chip reacts in a flash, so even if you run quickly past the station, it will record the result (except if you are the first at the station - then you have to insert the chip in the station). The competition center will also have test stations where it can be tested.
If you do not hear a beep in the chip, then you need to insert the chip into the station and wait for a signal from the station. This can happen in very rare cases and also if you are the first one at the station. The station after putting on will be "iemigusi" and the first one has to wake her up. It must be a good feeling when you run up to the station and find out you are the first and "pamodini" to all their other members.
ACTIVATION OF CONTACTLESS TAGGING
There will be several stations in the race center where contactless mode must be activated before the start. If you haven't activated it, the chip will work in contact mode and the result will still be fixed. We recommend activation to run the competition more smoothly.
ROGAINING RUN AND WALK
Checkpoints to be visited during the Rogaining run will be indicated on the map. They can be visited in any order convenient for the participant and must be marked at the FINISH checkpoint stations at the end. In the meantime, the children will go for a walk accompanied by an instructor and look for checkpoints close to the competition center. The children's distance will be 1.5 to 2 hours long.
INSTRUCTIONS AND KEY INFORMATION (WILL ALSO BE ON THE MAP)
- The goal of the competition is to collect as many points as possible in a given time. Checkpoints have a different point value, which is indicated by the first digit of its number (21=2 points).
- The finish score will be counted only after all teammates have checked in at the finish checkpoint located under the arch. At the finish, it will be checked whether the wristband is intact and only then the participant may remove the SI card.
- If the checkpoint cannot be found or is not working (stolen/damaged) in the distance, send an SMS with the TEAM number and the specific CHECKPOINT number (for example - no. 403 kp.23) to +371 20011284. Only then will it be counted (when you call and say about a lost/damaged checkpoint, it will not be counted). After sending the SMS, you can continue the distance. If the KP was still in place or was not damaged - it will not be credited to the team.
- The competition takes place in a city with active traffic. For your own safety, follow the traffic rules and respect other road users! Helplines +371 27784119, +371 20011284. In case of emergency, call 113.
- If the time spent on the distance (2, 3, 4 or 6 hours) is exceeded, 1 point will be deducted from the result for each minute. If you are 30 minutes late, the result will not be counted. At checkpoints, teammates must mark themselves within a minute.
COMPETITION CENTER
Location of the competition center: Olaines Mežaparka stage, Veselis Street 7, Olaine. The competition center will provide toilets, storage, changing rooms, registration, receiving cards, first medical aid, awarding. Participants will have the opportunity to buy Isostar energy drinks, gels and bars, as well as the opportunity to eat delicious French pancakes in the tent.
Click here to use the navigation to get to the competition center - https://goo.gl/maps/F9aNLN2Smd42

|
TIME |
ACTIVITY |
|
9:00 |
Registration and distribution of cards begins (cards are issued at registration) |
| 10:40 | The entry into the start corridor begins |
|
11:00 |
Start for 2h, 4h, 6h Rogaining, Rogaining Walk and Rogaining Run |
|
11:10 |
Start of the 3h MTB distance |
|
13:00 |
End of time limit for 2h distance and 8km run |
|
14:10 |
The end of the time limit for the 3h MTB distance |
|
15:00 |
The end of the time limit for the 4-hour distance |
|
17:00 |
The end of the time limit for the 6-hour distance |
NUMBER WITHDRAWAL PROCEDURE
All team members must go to the reception desk to pick up the members' numbers, name the team and sign the registration protocol for receiving the numbers. The team captain cannot sign for other members. The team envelope will contain numbers, safety pins, SI cards (identities), a bracelet for attaching the SI card to the arm, as well as various special offers from supporters. Teams renting compasses or cycling tablets will be issued with envelopes.
CHANGE OF TEAM, MEMBER OR NAME
During the week of the competition, including on the day of the competition, an additional fee of 5 EUR must be paid for changing the distance, team name or participant. All changes can be made on the day of the competition in the Registration and Info tent. Deleting a participant from the team or the team refusing to start is free of charge.
GETTING MAPS, PLANNING THE DISTANCE AND STARTING
race maps will be issued at registration along with team envelopes, so teams that need more time to plan the distance can arrive at the race center earlier and allow as much time as needed for planning. Separate planning cards are not provided. When receiving the cards, it is mandatory to read the instructions written on the card. One card per participant. Before the start, every participant must put the SI card on his arm with the help of a wristband and keep it intact until the finish. At the entrance to the start corridor, the referee must show the SI card attached to the arm with a wristband.
MAKING THE DISTANCE
Since road traffic in the city is not closed during the competition, all participants are obliged to follow the Road Traffic Rules, to be especially careful when crossing the streets. When finding the checkpoint, all team members must mark themselves at the point - wait for the signal from the SI station. Team members must mark themselves at checkpoints within 1 minute, otherwise the checkpoint will not be counted. The team must mark itself at the finish checkpoint by the end of the time limit of the selected distance. Checkpoints visited after the end of the time limit will not be counted. At the finish, judges must hand over SI cards and rented equipment.
FOR SAFETY AND CONSIDERATION
Be careful everywhere you go! It is mandatory to follow the Road Traffic Rules for pedestrians! Do not run across busy roads in places not intended for this, causing motorists to have a negative opinion of athletes and lovers of active recreation! Obey the signs “Privātīpašums”, "Walking prohibited!"! Respect other residents and private owners who are the owners, but you are a guest!
CREW DISTANCE
We recommend choosing light, sporty clothes, comfortable shoes in which you can walk or run both in the city and in the forest. Mandatory equipment for each team is a charged mobile phone. Recommended distance equipment for all teams is a marker for distance planning, compass with degree divisions, ruler, watch, energy food and drink. In the MTB distance, a bike tablet is recommended.
RACE MAP
The cards will be moisture resistant, but each participant is responsible for keeping the card in wet conditions. The total number of checkpoints - 50, the total value of points - 200 points. The scale of the map is 1:20,000, or 1 centimeter on the map is equal to 200 meters in nature; card size: 62 x 43 cm. The map was prepared based on the topographical materials of the publication “Jāņa Sēta”. The map uses the designations of topographic maps, in some places the terrain is depicted.
LEGENDS OF CHECKPOINTS (WILL ALSO BE ON THE MAP)
| No. | Checkpoint location | No. | Checkpoint location | No. | Checkpoint location |
| 20 | Electric line | 37 | Forest, R corner / Forest, W corner | 54 | Yard, SW part |
| 21 | Peninsula into marsh, W end | 38 | Sausgravis, D end / Trench, S end | 55 | Open area, NE corner / Open area, NE corner |
| 22 | Peninsula into lake, NE end | 39 | Open area, SE corner / Open area, SE corner | 56 | Shed, NW corner / Shed, NW corner |
| 23 | Dīkis, SW corner / Pond, SW corner | 40 | Ditch junction, NE bank | 57 | Street bend to R / Street bend to W |
| 24 | Tree in side street / Tree in side street | 41 | Lake, SW corner / Lake, SW corner | 58 | Open area, E corner / Open area, E corner |
| 25 | Top | 42 | Open area, N corner / Open area, N corner | 59 | Dīkis, SW corner / Pond, SW corner |
| 26 | Distinct tree / Distinct tree | 43 | Ditch-appendix, NW bank | 60 | Top |
| 27 | Top | 44 | Top | 61 | Watchtower / Watchtower |
| 28 | Sausgravis, Z end / Trench, N end | 45 | Forest, NE corner / Forest, NE corner | 62 | Tree in the middle of open area |
| 29 | Z root / N root | 46 | Ditch, E end | 63 | Ditch, SW end |
| 30 | Ditch, SW end | 47 | Ditch, N end | 64 | Ditch entrance into lake, W bank |
| 31 | Ditch, W end | 48 | Lake, SE corner / Lake, SE corner | 65 | Lake, NW upper bank / Lake, NW upper bank |
| 32 | River, S end | 49 | Top | 66 | D hillock / S hillock |
| 33 | Rupas, R side / Ruins, W side | 50 | Ditch, SW end | 67 | Forest, SE corner / Forest, SE corner |
| 34 | R nose, N end / W spur, N end | 51 | Ditch entrance into lake, W bank | 68 | Distinct tree on earthwall |
| 35 | Ditch junction, NW bank | 52 | Open area, R corner / Open area, W corner | 69 | Hillock |
| 36 | Lake, SW upper bank / Lake, SW upper bank | 53 | Ditch junction, E bank | Finish under the arch / Finish under arch |
|